Tuesday, January 8, 2013

Standard - WUG - Turbo Fog



Deck Rating (at time of initial publication):
 ★★★
"Horrendously slow play leading to complete lock down."

      What This Deck Does
  • Practically nothing for the first 4-5 turns, however this is intentional.
  • Stops your opponent from doing any damage to you ever again.
  • Wins via milling out your opponent (which you do help along a good bit) or by swinging with several power 2 creatures while wiping all of your opponent's creatures.
  • Gets Tamiyo's ultimate off about 95% of the time.

     Features Worth Noting
  • You will have a massive hand at some point.
  • You will be able to wipe their entire board of creatures.
  • You will be able to counterspell everything played slower than instant speed unless rewind is exiled.


     Deck List

Artifact - 5


Creature - 11


Instant - 14
3 x Clinging Mists
4 x Fog
1 x Rewind
4 x Safe Passage
2 x Unsummon

Land - 22
4 x Evolving Wilds
5 x Forest
2 x Glacial Fortress
4 x Hinterland Harbor
3 x Island
2 x Plains
2 x Sunpetal Grove

Sorcery - 4
4 x Terminus

Planeswalker - 4
4 x Tamiyo, the Moon Sage




     Note: This deck was built before Return to Ravnica was released and it still beats every deck it has been run against, however it is possible that a more efficient fog card exists now to replace Clinging Mists. Whatever you replace, do not remove Safe Passage. Safe Passage is far too crucial at saving you and ultimately Tamiyo from burn.


     What A Good Hand Might Look Like


  • Turn 1: Evolving Wilds > Crack Evolving Wilds for a plains (usually plains is the best option unless you need a forest).
  • Turn 2: Land > Play Dawntreader Elk if you have it.
  • Turn 3: Land > Play Dawntreader or Borderland ranger if you have it. (or crack any existing Dawntreder Elk on their turn)
  • Turn 4: Continue in this pattern until you can safely play Tamiyo AND Fog/Clinging Mists/block for her.
     It's important that you save your fog effects until later in the game. If you aren't playing against a red deck, there's almost no need to fear quick damage, so you can allow your opponent to get  you to a very low amount of life.
     Do not allow black or red decks to get you to low amounts of life, it's probably a good idea to sideboard in a few Thragtusks for these match-ups, although this deck has not needed them in testing.

As for Otherworld Atlas: At the end of each of their turns, add a counter to Otherworld Atlas. Only use it to draw if you absolutely need to, and only on their turn (or if you would miss a land drop). Once you get your Otherworld Altas to 4 counters, then you should use it to draw every turn on their end step before they discard.

     Match Ups Worth Noting
     Hellrider has to be stopped with a well-placed Safe Passage and then by keeping him tapped with Tamiyo or by playing Tamiyo afterwards and then Tapping him down. Burning your only Rewind early is also an acceptable way to deal with him, as you will get it back eventually.
     This deck beats everything, including other mill decks. It probably will not beat a burn deck if they ever rise to prominence, especially with the recent announcement of the card Skullcrack.

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